Featured

A dive down into the Crabbit hole…

Dear diary, I really need more practice….

Advertisements

Staredown

So here I am, just having won my very first tournament. While I was super excited, I tried to be extremely humble. I didnt want to take away from today’s hard fought battles that people participated in.

This was a major turn around, for me. Lately I havnt been able to practice and when I did it seemed as I had forgotten what my models did and I was regressing with my knowledge of the game…

For this Report….first off, I want you to know that I have in TOTAL played this faction less times than I have fingers & toes. Im six months into this hobby (no previous relative experience,) and in total have yet to play a total of 100 games (yet who the heck is counting!?) So that sorta gives you an idea for the mistakes and cringe worthy content coming up, nice and warm!

So I decided to start some battle reports. Mostly to help me as an individual as Im hoping to try and learn what other casters and models do outside my own (which I still struggle to remember what does what.) The following is literally a newbie trying to learn and you’ll understand as you read it, hah. Okay, okay…in advance THANK YOU for taking the time to visit and poke around. If you have any constructive criticism or want to correct something PLEASE reach out! Otherwise leave a comment and let me know what you liked! On with the show….er…ya, the reports!

Crazy Squirrel Game Store of Fresno, CA is home to my local meta & today’s (10.14.17) Monthly Steamroller.

My Lists:

Pairing 10.14.17

Starting off with the Dreamer, this is inspired by the thoughts and well refined battle reports being produced by a certain individual out in the Grymkin/Warmachine community. He that shall not be named (because I dont have his consent, and respect him) provides some amazing information and content! Seriously, if you dont know who im talking about just search for Grymkin Battle reports on google! Getting back to it, I like the idea of two potential Arcane Vortexes & Arc Nodes with some serious beef to transfer to if I get myself in a bad situation. Armor 21 near a Death Knell is nothing to snicker at, either. With the introduction of SR 2017, having flexibility for scenario is a good key to success! I feel the two units of Dread Rots can buy time, contest well, or jam/screen flanks and help force the attention of opponent elsewhere. The sisters are a neat little unit and RFP aside can help a tar pit, well…keep on taring things up with Grim Returns or a few little cheeky things with death rattle/heal! P.S. Dreamers spell list is also clutch….when/if you remember to use them…. (OH! Who DOESNT love those cute and cuddly Phantasms!? I guess I didnt…forgot to place even one the entire event!)

The Child list is pretty cut and dry. Heavy on the beasts, and something I would drop if I faced a Jack/Beast heavy option I felt id play against. I like having five free solos plus the min unit of Dread Rots to assist in corpse generation and the occasional distraction/jamming. I knew this would be a niche list going into a meta that traditionally loves Beasts/Jacks/Colossal’s so it was there just for that.

Playing double Dark Menagerie I felt it could be a really bad idea, yet with the units that Dreamer has accompanying her, it helped soothe some concerns I had about being able to deal with Unit Spam/Ambush.

Game One: Mirror, Mirror, on the Wall…

My Opponent for the First round is Luis. We helped introduce each other to our very first Faction Mirror Match! I dont know why, but I was terrified of this matchup. Not in the sense of wanting avoid it, but more along the line of him knowing exactly what I might want to do on any given turn. First off, Luis’s army puts mine to shame. You may have seen his gorgeously painted models online already, and if you havnt…these photos will not do them justice!

We select our lists. I want to give Dreamer a go and like the help of the units to screen my heavies, need be. Luis introduces me to his Heretic list in Dark Menagerie. I feel a little weight off my chest as I believe I can handle things a little better with it, compared to the Child’s List.

P.S. Note, I made a very major mistake that is 100% cringe-worthy and we were able to resolve. So if you spot it early on, itll be addressed further down below. Also, CP counting is very unclear as I didn’t document it properly for the report, so dont get hung up on the math too much. 

Turn One:  

Team Heretic goes first. Standard issue of running all the things up takes place. Fury is lobbed on a Skin & Moans and he adds a wall of fire near the would be path of my Dread Rots for good measure. Pass Turn.

I Run everything up carefully measuring the threat ranges of his Skin & Moans. I place Mirage on one of my Skin & Moans hoping he can benefit from this extension next turn. Im nervous and want to remove one of his beasts quickly, as he has five, to my four. I also decide to place an Artifice of Deviation in front of his beasts on the hill, to hopefully have the added rough terrain benefit me as we approach each other.

IMG_0128

Turn Two: 

He decides to avoid the rough terrain, and place his models in the clearings around it. He places one of his Skin & Moans (S&M) 10 inches away from my most forward S&M which at this point does have Mirage. At this point we point out the annoying contesting game the Gremlins are going to play throughout this matchup if they do nothing else. Wraithbane is put on a gorehound which approaches the Gremlin in the forest. After boosting to hit, it remains in play with one health. Pass Turn.

The first order of business to upkeep Mirage. This is when my opponent realizes (as well as I,) that I can get the alpha. I make the decision to do so, although I cannot enrage him due to Karianna being boxed in too far. Unboxing her might (actually will,) trigger Labyrinth, making things more difficult for me. I Send in Skin & Moans and unfortunately leave him on two boxes after missing one of my purchased attacks. Farewell my sweet prince! (To be fair, at this point im okay with losing him, as now its a distraction piece.) Labyrinth is activated to prevent me from pushing up the line any further than it needs to be. I shuffle things around as much as I could. I decide to make a bold move…

696b0072f132a71a959b9b54742510ee2723b980bbf43c20c14bdf89d1e54415

I run my ‘little Gremlin Swam that could’ (the one with one health left,) deep into the backfield but close enough to contest his flag. My Dread Rots clutter the middle up in hopes of preventing his beasts from reaching potential high value targets. Additionally I run to jam his Gorehound that was approaching deep on my left. His neatly painted Gremlin nearby is approached by my Cage Rager. A this point I activate Dreamer to Arc a boosted Abyssal Gate into it. I boost for damage (totally forgetting at this point about future sight, although remember later this match.) I walk her up and she goes to the dark side, via incorporeal..sitting on zero camp. Passing turn, CP goes 2-0 in my favor.

Turn Three: 

He shuffles around trying to kill my Gremlin in the backfield after he successfully passes a threshold check. We both dont realize that the Cage Rages come equipped with magical weapons and so it takes both ragers to finally remove the hard to hit Gremlin. (This was a bold move that paid off as it distracted two heavies.) We make some adjustments to fury once this (magical weapons) is noticed and move on. The Gorehound on my right charges my Crabbit and is able to disable it. Around this time I realize im winning by a significant amount on the ‘deathclock race’ (im ahead of him by 12~ minutes.) I decide that this might be the best time to pop ‘All fall down,’ and do so knocking down the “too close for comfort,” Gorehound. ***I ask if I can pause the clock. I notice ive made an embarrassing and grave mistake. I point out ive been playing up an extra Skin & Moans, as I confused having three on the field, with my Child List. I tell him that Id like to concede unless he believes the one behind the house (that has  just sat there,) has not had any impact or influence on the game. If so, with his agreement we can remove it and continue. Luis tells me that up until this point it has had no influence and is fine with it being removed so we can continue this rather exciting (for us,) matchup. I probably apologize another half a dozen times and we un-pause*** Dread Rots clutter the middle. He wants to draw the line, and advances a Skin & Moans to collect some corpses before it falls down to my arcana. The battered Skin and Moans heals to a fully operational state and kindly ejects my Skin & moans from the game. He falls down, too post this ejection.  Pass Turn. CP rises to 3-2.

I really dont want that bruised up Skin & Moans of his to heal by killing off his over-extended (and knocked down,) S&M first. I can only commit a Cage Rager to that one, but with it being knocked down I feel like I can do it. My S&M charges his battered one, and im able to take its corpse during its charge attack. My second initial is tossed into a nearby Crabbit and misses. His work is done. I send an Enraged Cage Rager into the over-extended S&M and collect another corpse after dice math agrees. Reckoning is Triggered onto Cage Rager by my opponent (After writing this im informed it cant trigger off a Beast, so note that for your games.)  I activate my Dread Rots running them to screen the my Rager. Death Knell moves up a bit. Dreamer is Activated and Arcs an Enfeeble onto his Dread Rots in the center (hoping to lessen his Reckoning turn, coming up.) She also drops an Artifice of Deviation down, because why not? My second Cage Rager turns around to poke at the Gorehound who triggered my Arcana. Boosting both initials, he is left on three health, although beat back has removed him from the zone. I decide to leave him be. Bad Puppy. Passing turn, CP rises to 5-3.

IMG_0132

Late Game (My notes became unclear, but Ill try and sum up the ending):

He cleans up shop on the Dread Rots to the left allowing him to gain a point when he eventually passes. He also removes a few in the middle again. His Cage Rager advances towards my now contesting Gremlin but cannot reach him quite yet. His rots decide to make some more jam (Jelly!?) and does a little bit of work to boot.  Passing turn, Points go to 7-4, Team Dreamer! Im able to kill a few more pieces and eventually win by scenario with a CP of 9-4.

Luis and his gorgeously painted army brought the pain…and boy did it hurt. We both learned a ton and agreed that it was super fun to have to play against each other (finally.) Again big thanks to him for allowing the game to continue and bringing his A-Game. We walked away both winners from that table in more ways than one!

Game Two: Oink, Oink, said the litl…err big piggy!?

Im tossed into my second round with almost no break as the first was down to the wire in time (we both had less than 7 or so minutes left.) Matt is my opponent and during list selection he asks me to say hello to Lord Carver and his minions. I felt that Dreamer was again the better choice as he was bringing ambush in this list and had he dropped it, Child (I felt,) was more vulnerable. (He did drop it, so it was the correct choice in my inexperienced opinion.) I was super nervous having never played Matt, and respected his experience and passion for playing Minions. Notes again are limited this match. (Photos will be from random points, too.)

Early/Mid Game:

IMG_0134

We both run everything up and about. His list can if it wants pick me apart from ranged and punish me for only bringing two Crabbits. His Scouts quickly prove that as they do some decent damage to precise spirit columns on my S&M. Thats gonna be trouble for me. My Gremlins are making a line straight for his Battle Engine and force it to run away for a turn, which im totally okay with. Two Free guys making a BE “lose” a turn is already a victory in my book. He has flamethrowers and uses them a bit to his advantage here and there. Two Road hogs on my right eventually are breathing down the neck of my beasts. I end up using Abyssal Gate and crack armor on one of them to place him turned away and further back. A stationary shot is met with the Second hog (which since writing this have been informed could not work on a beast. Please note for future games!)IMG_0135

Late Game: 

The Gremlin Swarm on the right, next to my flag was racking up CP, Fast. Like really fast. Although my opponent was removing models faster (it felt.) The game turned into a turtle up and to see how long I outlast this “shooting fish in a barrel,” slaughter. I didnt have a game plan and felt that overall I couldnt do much. I anticipated his ambush from the right and set Dread rots on that side to take the blunt of it. He eventually ambushed my left, and with the workings of his units was able to clear everything on that side. I near the end, jammed any entry to my flag with my Death Knell, and hid an incorporeal dream behind it, out of sight and went to a CP of 3-0.  He eventually moved in a solo (that I cant name,) to his flag that was on my left harassing my Gremlins with his magical weapon. By that point I was already contesting said flag with one of the remaining two on my left that was hiding in nearby rubble. Passing back to me I went to 4-0, then passed back for a win via Scenario.

Matt was clearly removing each model and any glimmer of hope I had with precision and grace. He noted he had forgotten that I was contesting his flag. Had he been able to contest or score a point, my secondary win object was time. He was at three and a half to my twelve or so minutes when the game ended. It was possible to draw the game out I believe.

I sat in a corner and tried to relax. Matt brought a very overwhelming list that I wasnt remotely prepared for and I was punished for it. His error was probably ambushing the S&M and remaining rots of my left rather than coming in from the right to contest my flag. Either way, Matt played a fantastic game and it only reminded me of how unprepared I really was.

This places me, after a few drops straight into the finals table. Ive never been to a finals table, and have only ever placed second or third due to some luck and high amounts of CP. Realizing im playing into Retribution, im already cracking jokes about how im okay with Second place. (Im SUPER nervous. Like SUPER nervous!)

Game Three: These angry elves dont wear sweaters!

I pair up with Danny. He regularly plays with my round one opponent, Luis. So I already know he has decent knowledge of the general models ill be fielding. I unfortunately dont have the similar knowledge of his. Danny chooses Issyria. I again feel super comfortable bringing…..

You guess it, Dreamer! I really like the units I have at my disposal and feel it will help me on this scenario, by adding pressure and allowing me to score. Allegedly….

*Note, Photos are of random moments*

Early Game:

I weigh my Dread Rots to the opposite side of his Hyperion and toss the Sisters behind the water, hoping they will be involved somehow.

IMG_0136

Turn One:

We run both run everything up, and I place a AoD near his Caster/in front of Hemera after moving things up.

Turn Two:

Arcanists fuel up Hemera with Focus and advances close enough to the Gremlin, and ‘presses delete.’ He Repo’s away. Hyperion is also loaded with Focus by remaining Arcanist. Sylys advanced and boosts the next offensive spell for Issyria. Hyperion capitalizes on three things this turn. First, he targets my Painted S&M on the right thats not completely in the forest. Secondly ive made that grave mistake of not having one of my two (thats the third mistake, not enough Crabbits!) Crabbits close enough to help my S&M out. (Note, I have chosen Stockpile for my Objective this game.) My skin & moans is riddled down by shots, leaving it all but dead. (Insert Sad Panda Face here!) Inviolable Resolve goes on the sentinels to the left of me. The Dread Rots in the center are hit with Blinding Light. An ancillary shot is triggered on Hyperion which drops the already injured S&M to three health. Sentinels on my left inch up just outside my threat ranges. Danny Passes.

I want to point out at this point, Danny passes with 34 minutes remaining. He took the time to scalpel out the mis-positioned S&M that somehow weathered the storm. I realize im going to have a BAD time, which honestly goes back to me joking about second place before we played. I know this is a hard match up. Really hard. I Recognize that my win objectives are either scenario or time. I decide to play towards both.

IMG_0137

I heal the crippled S&M two points with my objective and move him back. I also move my Cage Rager out of harms way as he is well within the threat of the now advanced Sentinels in front of him. I position my Death Knell up a bit while at the same that I decide that for a change (compared to every other Grymkin game ive played outside this tournament,) I need to just push everything else up. I advance into the fray, spacing things out well (as Danny will compliment next turn.) Passing, im able to gain 1CP for Team Dreamer!

Turn Three: 

IMG_0137

Danny invests time measuring and compliments my spacing of units. After some time he decides to “go for it, too” and sends his Sentinels on the left in as they Mini-Feat. Its about this time I realize ill be able to trigger Sacrifice that I had chosen (in addition to Labyrinth,) to heal my S&M back up to full. Danny kills off some Dread Rots including one I trigger Sacrifice With. Sylys prevents magic spells this round, and then my S&M thats up the middle gets blinded. An ancillary shot is triggered and I decide I should Shield Guard it. It easily kills my Crabbit and the AoE nips my sisters for one point each. Arcanists load Hyperion with Focus. Hemera moves back, into the Rubble then takes a shot into the now blinded S&M. He Crits & Dispells Mirage off, that I had place on it earlier (forgot to note above, as I also hid Dreamer in an AoD, too.) Hyperion activates and wants to probably kill the blinded S&M, but manages to miss two shots. The house is blocking sight to his left arm/side. (Note, since writing ive been told he should have had vision, regardless.) He pop shots a Rot or two then the Sentinels on my right just run up towards my Cage Rager. He passes. CP goes 2-1. He passes with 15 minutes of his time left.

Both units of Dread Rots decide to jam, and I misplace one of them (more on that in a second.) Im able to remove the Soulless Escort on the left and a Sentinel or two. Sisters come into the just of things and I remove two Sentinels with one Death Rattle. Neat! Back to the misplay, I block a landing zone/lane to Hyperion in which the non-blinded S&M could otherwise reach at P&S 21. I Instead charge his objective and one shot it. I figure at this point its another target to deal with…and it gets me more on his side of the board, keeping him on his side. Pass Turn, CP count goes to 4-2.

Turn Four:

He cleans up some Dread Rots. Next he decides to blind the engaged S&M, and rolls exactly what he needs to successfully hit (great gamble/shot!) Sentinels activate to charge my S&M, and do so gaining the backstrike bonus. Doesnt take much to ask the S&M to politely leave the game. The sentinels on the right mini-feat, and he is able to have two of them reach my objective and one on the DK. Two remove the Objective allowing him to score one CP. My DK takes six damage. Hyperion positions close enough to the gremlin on the right and misses it entirely. He passes turn, and CP is now 4-3.

I now have sentinels near my beasts and caster. Too close for comfort. I use S&M and my Cage Rager to mop up about seven total. One is left toeing the zone. I decide to walk dreamer up around the forest to see it and Gate it off. Im able to. Im also able to leave her totally exposed to seven sentinels and a nearby Hemera. NOT COOL DUDE. Im camping four after my grave mistake and im unable to gain incorporeal as I had the turn before (fearing ranged attacks.) So….im able to block a landing zone for Hemera with a nearby Gremlin Swarm and start kicking myself as I pass turn. CP changes to 5-3.

The Ending…

Danny begins his turn with about three and a half minutes left. He tries to soften me up with blind, arc’d off the Hemera that walked up and it works. DEF 13, Armor 16 Dreamer on Four fury camp, ready to accept a beating! I take a shot from Hyperion first and Shield guard it. The other Crabbit dies. I next, take a nice chunk again, and this time transfer it.  He times himself just as the Sentinels from both units that can reach her, get ready to do so. CP Rises to 6-4.

IMG_0140

Danny essentially read every move I made well. He was unfamiliar with dreamer yet otherwise punished my over extensions and rendered any other plan I could have come up with, useless. Retribution in general isnt a fun match (according to he who wont be named yet,) and going against a very experienced player like Danny makes things that much more difficult.

Looking Back:

I felt I played into every match at a deficit. My opponents brought with them, game plans and executed them efficiently..while I had none. I remember each turn only being able to ask myself silently what the win conditions were, and kept moving towards them, even though I was far from confident/comfortable. I have a TON of learning to do. Moving forward id like to work towards converting those deficits into more of 50/50 games somehow. It will take work, and a better understanding of my models (and theirs) to do so.

IMG_0141

Additionally I plan to make Battle Reports on the regular. For those I need better timed photos that actually line up with the turns rather than random times, and Document CP gaining and turns more accurately. I was very nervous still being new to this faction, playing a new list, and trying to remember what my faction models did. Also if you read this far..WOW. So much detail, I need to learn to cut the fat.

Anyhow..lets get outta here! Thanks all. Its truly appreciated! Let me know what you liked, and what I can improve on! Until next time!

-Nick

 

 

Fluffy, soft, and yet durable..

Review: ‘Game Plus Products – Gaming Bag’

Hey, hey! Its that time again! A moment to give credit where credit is due! Where might it go this time, you ask? An affordable and practical gaming/storage option for Warmachine/Hordes (Grymkin being this example!)

DISCLAIMER: I have not been asked to write this review, nor am I affiliated with any parties mentioned, nor have I been paid to create this post. I simply want to share the knowledge and my opinions as there was little available regarding this product.

Insert ‘Game Plus Products’ and their Gaming Bag distributed by Minituremarket.com Now, I know what the average player is thinking… “why not the other guys foam?” I’m trying to give a review from the affordable approach, that will work just as good as some ‘battle’ tested products out there. Also consider that Grymkin owners are either new to the game and have a larger buy-in or might be getting into them as a secondary faction. Either way, let’s move along with the show!

A quick TL;DR for those who will benefit from it. Yes, this Gaming bag and the associated Pluck Foam Tray(s) are totally worth it. DON’T forget to read the captions below the photos at the end for extra information before you buy! For the price, it cannot be beat!

IMG_20170806_183531
Game Plus Products – Gaming Bag (Dimensions: Size: 13″ x 18″ x 7.5″)

 

Taken from Minituremarkets website directly, “Features: 6.25″ x 9″ x 2″ Velcro Side Pocket. 13″ x 10″ x 2″ Velcro Front Pocket. 12.5″ x 12″ x 2″ Zippered Back Panel Pocket. Side Mesh Water Bottle Holder with Pull Cord. Thick Foam Interior Padding. 3-sided Zipper. Adjustable Shoulder Strap: 48″ x 1.5″. Clear ID Window: 4″ x 2.5″. Holds 14.5 inches of Foam Trays. Tray dimensions: 7.5″ x 13″.”

The bag itself is ordered empty/separate from the foam(s) themselves for an MSRP of $39.99 + tax. It can be had in an array of colors, most bright and easy to identify among the other bags during your tournament of choice. Keep in mind most colors will attract marks/grime easily, hence my decision of black (I really wanted Blue or Green!)

 

IMG_20170806_183026
Plenty of room for accessories and the beverage pocket on the opposite side (not shown,) can easily hold my pick of Nalgene bottles! (Note: The padded & adjustable shoulder strap for easy carry.)

So the bag itself…well its a bag. Lightly padded, not enough to stop a direct blow from a baseball bat or a angry opponent (kidding,) but enough to keep its form and resist normal bumps during regular transport. Craftsmanship is what you would expect for the price. Seams seem rugged enough to resist normal use and the materials used keep cost down all while making the satisfactory ‘cut’ to accept the charges and resist the test of time. I can easily see this bag lasting me several years.

Lets move on to the real reason your here….FOAM! Fluffy, Soft..yet surprisingly durable foam! (MSRP of $7.99 + tax, per Pluck foam Tray) Let me show you a loaded version with room for an extra tray (1.5″, being taken up by my storage box you’ll see.)

IMG_20170806_183241
Six Trays, with obvious room for seven! (While the official description read 14.5″ of foam, the reality is itll fit 15.5″ of foam..woohoo!)

 

During a recent sale, I bought two cases and enough foam to fit it all. (Should indicate the next sale wont be until the November shopping kick-off post Thanksgiving…good for some, for others your not saving too much!)

IMG_20170806_183321
With “MY” layout choice for the 15.5″ of foam trays, I choose not to haul the last 1.5″ Pluck Foam Tray. (I have no need for it as of yet.) In its place is a nice Plano StowAway Utility Box full of Dice/Widgets/Tokens!

The Foam Trays are made of pre-cut pluck foam, available in various sizes. The foam is cut very well, so no blade/knife will be needed unlike other brands/options available on the market. Its easy to remove what you dont need…and easier to pull a little extra if your going quick. I recommend a little spray adhesive ala Elmer’s Spray Adhesive (I used this as I had it handy, works great and did the trick for mispulls or rearrangement of foam/spacing issues. Be sure to see my extra photos at the bottom for some ideas regarding the spray!)

The Trays overall have a soft yet defined feel to them. Additionally the red baseboard foam creates a wonderful sturdy foundation for the models you will fit in each tray. This allows for each access/unloading without fear of the foam buckling to the weight of your models be they resin or metal. These Pluck Foam Trays mean business!

The point is made that this fits a good amount..but how much exactly? Well….I bought into Grymkin. I was easily able to fit the entire “recommended” purchases from the first wave, as follows:

Grymkin Models I own/Shown in this Gaming Bag Review:

  • QTY: 2 – Grymkin: The Wicked Harvest (All-in-One’s)
  • The Child (Warlock)
  • Lady Karianna Rose (Solo)
  • Death Knell (Battle Engine)
  • Glimmer Imp (Solo)
  • QTY: 2 – Cask Imps (Solo) (Blister Pack)
  • QTY: 3 – Crabbits (Lesser Warbeast) (Blister Pack)
  • Skin & Moans (Heavy Warbeast)
  • QTY: 4 – Gremlin Swarms

They all easily fit in the Following Foam Assortment Layout I chose to equip with the allotment of 15.5″ of foam trays the Gaming Bag in mention, holds (as Shown in this review):

  • 4″ Pluck Foam Tray
  • 3″ Pluck Foam Tray
  • 2.5″ Pluck Foam Tray
  • 2″ Pluck Foam Tray
  • QTY: 2 – 1.5″ Pluck Foam Tray(s)

**NOTE: One additional 1.5″ Pluck Foam Tray can/will fit with the sizes mentioned above. I chose not to put it in, due to the abundance of space I still have available until future releases.**

Below, is my “everyday carry…” so to speak which is a solid amount of goodies I carry when im tournament ready! (Even a Nalgene bottle fits in the Beverage slot, not shown!)

IMG_20170806_182933
My Gaming bag contents, unloaded. Includes my entire Grymkin inventory, iPad, Rings, Rulers, TWO Battery Banks, Snacks, Physical Cards, Dice Tray, Token/Dice/Widget Box…the works!

Its clear, this gaming bag can hold a good amount! Actually even more if your an organized packer such as I…as it prefers slim/narrow items over bulky options. Talk about storage! Heck, its not even unreasonably heavy when fully loaded. I can still hold it in front of me with one finger!

So we are basically at that point. The run-down has been given and you have a solid idea of what is what regarding this Gaming Bag and the Pluck foam tray options!

Something to note…below my conclusion there will be additional photos of each tray with helpful captions assisting with your purchasing decisions!

CONCLUSION:

I mean…at this point it really speaks for itself. The Bag is great. Has a nice feel to it and you cant really make any complaints for the price-point.

The Pluck Foam Trays come in a variety of sizes which is helpful if you so wish to purchase a few extras for swapping lists out before you head out for a game or two.

The price is on a budget, but not to take away from the quality you gain..essentially you can save some cash and invest in some more models……dinner/entertainment for the “S.O.” since you just invested in ‘another army,’ or keep that pocketbook a little more filled for the time being.

Whatever you choose, this option is uncontested for the price in my humble opinion. Sure there are better options that will ‘battle’ for your cash, but honestly…sometimes keeping things basic is okay. Be it Grymkin or a secondary army/faction…the Gaming Plus Products Gaming Bag & Pluck Foam Trays will do the trick!

PROS:

  • Budget Friendly – Allows for a great entry level solution, or appealing for a secondary faction/army.
  • Pluck Foam Trays feel great, and their sturdy base make for easy/quick access between them.
  • The Gaming bag itself has plenty of room, and is made of solid materials and nice stitching..price considering.
  • Sleek/Slender overall case design allows for easy storage in a closet or in the vehicle during transportation.
  • Less models/accessories, the weight is nearly non-existent.
  • Availability/Shipping is reasonable.
  • Nice oversized/adjustable beverage pouch.

CONS:

  • No handle, less the shoulder strap. At times id rather much carry the case than shoulder it. Personal preference, yes…so time to get a little crafty.
  • Foam is fun/easy to remove…sometimes too easy, so be careful!
  • No Zipper Pulls/Tassels. Nothing a trip to your local Camping Store/Walmart can’t fix!

Thanks for reading. If I missed anything please comment. If you can share some criticism/ideas/knowledge..feel free! If you enjoyed it, tell me so via a comment or like! I appreciate the time you took to read this!

-N.P.

ADDITIONAL PLUCK FOAM TRAY PHOTOS/HELPFUL CAPTIONS:

IMG_20170806_182956
3″ Pluck Foam Tray: Room for some larger models to boot!

 

IMG_20170806_182947
2.5″ Pluck Foam Tray – Id suggest a little warm water to ‘ween’ the maces/spears of the Piggybacks down a bit. They just miss perfect clearance by an 1/8″

 

IMG_20170806_182940
4″ Pluck Foam Tray – Death Knell, Two of Three Skin & Moans, and Two Cage Ragers find their home perfectly. No clearance issues at all. 2″ Pluck Foam Tray – Plenty of room for any number of upcoming units/models. 1.5″ Pluck Foam Trays – A little moving around fits the Hollowmen one tray…and small based models in the other as shown. I actually moved the ‘walls’ a bit in the lower tray, and put them in their new place via Adhesive spray, recommended in the review. No Issues otherwise. **See the un-housed Dread Rots? No worries..obviously I still have plenty of room…AND another Tray not in this Gaming bag, yet…hehe.

Grymkin: A day of updates and “education.”

Why losing isnt a bad thing… *Insert Smiley Face Here*

IMG_20170803_185618
Moments before the mighty Trolls concede to the Child….their last warbeast will fall to a “Crabbit who could,” dealing the final blow needing to roll a boosted 16 to kill…when the dice lords provide!

Today was a good day. Axe to face was dealt to the child from Butcher3 moments after he removed two fresh Skin & Moans and an unscathed Cage Rager. Awhile later, the Heretic fails to survive a Banshee from Thyros…oh that sidestep..oh that side step.

Sure, I lost….sure I have less than half a dozen games into Grymkin & the Fury Mechanic…sure I have MUCH to learn. It was fun. Ive seen victory (Caption above,) and ive seen defeat. I have some experience (three months with Cryx prior to Grymkin,) and I play in a fairly competitive meta that is extremely welcoming to new players.

Losing with grace and style is something I personally try for…yet admittedly only hit that mark about half the time. The other half? Ill shamelessly admit (in attempt to improve as a player,) that ive had the mopey/sulky aura across the tabletop…and other times ive shared the frustrated/annoyed attitude. Ive never tilted, but have had some moments where ive been very disappointed with myself and frustrated with the decisions I made on the table…that to my opponent was probably a very “passive” version of a player they probably dont fully embrace playing with. Truth be told, im working hard with this fresh start and new faction to improve on a few things…including the way I express myself across the table.  Now enough about me…back to the point at hand!

So why is this all important? Losing. Thats why. How can it be good? Especially to a novice/newcomer? Ill tell you why…

IMG_20170805_163411
Butcher3 charges & “one-shot’s” the objective…about to cast ‘Impending Doom,’ and one round a bunch of models including three untouched heavies! Talk about rough!

As a good friend reaffirmed to me today…this is a simple game of dice. Accepting that variable, and welcoming the taste of repetitive defeat and countless games of ‘education,’ will be the best place to begin your journey.

Why is this discipline and acceptance a good thing? Well..first off, your blood pressure and mental state will be more stable! Secondly, itll be very welcomed from the other side of the table. Thirdly…itll promote a good social practice and (in my experience,) encourage more experienced players to invest the time necessary to share their wealth of knowledge and experience with you.

There are several types of players in this hobby…and by types I mean personalities. There are various write ups capitalizing on the truths and ‘comedy’ of those truths..from the “rager” to the “whiner” and all the ones in between. Yet this topic is about losing, and the correct way to lose.

Accept losses, welcome them. Every loss is an opportunity to learn. Will you walk away from every loss with a lesson learned? No. We are human and sometimes dont see the lessons that are being given to us. Its human nature….its okay to wish you had done better. That shows you want to improve. To be better than where you are. The point I want to make is that your opponent just invested time they can never recoup to play and share an experience with you. Honor that time..respect it. If you lose your cool…address it, recognize it and apologize for it. Your opponent will respect you as an individual and your reputation will flourish within the community. Again..youll be human, and make mistakes..yet being an adult/mature about it will speak leagues about who you are.

Try and remember that your playing a game. You’ve made a decision to get into a hobby to have fun, enjoy yourself and maybe express a little bit of a competitive nature in a great and healthy way! So why not try and have the best outlooks and acceptance of all aspects that come with the hobby? From winning, to losing. From meeting new players, to forging lifelong friendships. Its just a game!

So again…have FUN! Enjoy the times you play…the experiences and all the outcomes! Those EPIC outplays and ‘jank’ moves will come…the moments you have to share with everyone will be created over time…the amazing “you had to be there” memories will be forged, trust me….between now and then, though? Keep your cool. Respect the time you get to play with someone, their investment of time, and remember enjoy the lessons (loses,) you have.

IMG_20170805_202045
Talk about a difficult deployment! “Into the breach, these wicked things move forth to…”

Stay fresh my friends…cool headed, and strive to improve not only your game, but the personality you bring to the tabletop and share with your community of wargamers!

(P.S. You know this part…I hope you like this. Leave a ‘like,’ or a comment of criticism. Ill be making another review blog post, similar to the widget one ive done regarding a storage solution option for the Grymkin faction!)

-N.P.

Grymkin: Advice on what to buy to get started, from a novice painter..

Memoirs from a novice in the hobby

Hey there! Newbie painter here! You might be wondering about the variety of tools, paints, and such…but with most things this day and age, I like to do a bit of research…and go a little “all-in.”

With the many videos available on Youtube.com from the likes of PrivateerPressPrime and Dallas Kemp, its fairly easy to get an idea on what youll need. Drop in the super friendly people on various forums and facebook pages, and your basically ready to paint!

IMG_20170802_220918
‘Lord Longfellow’ Grymkin Solo Model

 

So, what might you ask should be a core/staple set of items to get started on models, such as the one above? Well…let me make a few suggestions based of purchases ive made:

  • A good set of brushes: Army Painter Brush Set (Alternatively, you can buy a few Acrylic friendly sets from Walmart or your local hobby store with various styles if you want to keep it on the very cheap, end.
  • Glue, Glue, Glue! – Loctite Liquid Professional Super Glue (The Professional stuff is found at a Home Depot/Lowes or the likes…I REALLY love this stuff!) Option Two: Loctite Ultra Gel Control Super Glue (Not really an option, I strongly suggest you get in addition to it all, as its great for basing or tough to place parts!)
  • A legitimate hobby knife option: X-ACTO #1 Knife (Keep in mind, to remember the ‘number’ when it goes for refills!)
  • Hobby File Set: FP3: File Set (It’ll help remove rough edges and such, easily!)
  • Hobby Shears: Xuron 410 Micro-Shear Flush Cutter (How did I ever get along without these things!? Amazing!)
  • Paints! Oh mah gewrd, PAINTS! So…read below..
  • Pinning Set: Bastex Precision Pin Vise Hand Drill with Twist Bits (You can buy filaments or use bits of paperclips as the pins themselves.)

 

IMG_20170731_233710 (1)
Grymkin – Heretic (Work in progress..)

 

About paints…so during all my research (in the past,) it depends on how far you wanted to go..if you wanted to just start with minimal color option..I strongly suggest you choose Privateer Press P3 Line paints. Easy to work with, and require little watering down, if at all. Id suggest buying these two sets, for maximum diversity and options (sure, youll be missing some major colors but you can always visit your local gaming store for singular color options.) Look to buy: P3: Iron Kingdoms Colors & P3: Grymkin The Wicked Harvest Colors. I love the color options on BOTH! Especially the Grymkin choices! One other….”All in,” option is this..which is what I currently own, too! This set was a larger investment but you already get the brushes, a good variety color options including some GREAT metallic choices AND washes to liven up your models! (Probably need to do a little research, if your unsure what washes are!) This is the Set: The Army Painter: Miniature Painting Kit, Mega Paint Set II.

One other thing I suggest is a mixing medium…which is essentially colorless pigment..or the stuff that holds the paint & color together..you mix a drop or two with a few drops of paint and makes it super smoothe and easier to work with/apply. Also..there are other tricks youll find on your way through this adventure! Again: P3 Mixing Medium

IMG_20170801_235823
Grymkin: The Child, Warlock. Painted to loosely resemble Sully & Boo from Monsters INC.!

 

I think thats about it…Oh…well, youll need the models themselves and a good open area to work in! (Not a PC table like I..but you can see im decent with the limited space I have.)

Again, im very new to this all…ive only painted a total of six models in my existence at the time of this writing, including the three you see above. I ideally want to achieve a level of detail that allows for a good view from the tabletop while painting and maybe earn a commission or two down the road as painting is very therapeutic, ill admit!

As always, if you’ve reached this point..well thanks! Id like to request a like from you, a comment…some criticism? Id like to keep this going but not sure if im on the right path or not to gain some traffic traction! Take care and any requests for a post, please ask!

-N.P.

Grymkin: My initial thoughts & impressions…

The first and foremost:

All-in-One
The Mighty Heretic (w/ hairdo,) and a few others cleaned up awaiting the next steps.

     So I got one All-in-One assembled, awaiting final preparations before primer. Yet not before they saw table play. I was talked into coming to the local steamroller at my FLGS (where I bought my Grymkin goodies at,) and decided I wouldn’t do the easier choice and just field Cryx and try out Dark Host.

     Instead, I was offered a second All-in-One (Thank you, Drew!) as one wasn’t going to be unwrapped until September. So while my second is still on order I had access to two.

     Insert 7 hours of mindless assembling..removing flash, cleaning up edges and gluing/washing. I took my time, since I promised myself I would. I got one All-in-One 99% ready to go, while nearing midnight I slapped the second one together with the units I needed (list below,) using tac and enough parts of models to be recognized on the field.

     This morning, I walked into a rather small gathering of our rather normally large meta and had a few grins and smiles where there to greet me. Im the newer player…not a free win, but definitely learning. Insert the fact that ive never played Grymkin…never used the fury mechanic before…and again, less than three complete months into the hobby (no related experience,) and I was ready to have some fun. I fielded the Heretic and the following list three times:

Heretic1_75
Crabbits are still on order =(

     Crabbits being still on order (I deciding to buy into Grymkin a day before release) and fortunate with what I had due to a cancellation and a fellow players kindness…I had a functional list thanks to a recommendation from the Grymkin Facebook Page.

IMG_20170720_220111
First modification ive done to a model ever…sorta like it!

 

I dont have enough experience to share with you my take on the faction just yet….after three games I ended with a record of 1-2. My win coming from a Retribution player fielding Lord Ghyrrshyld, the Forgiven…and a death-clock win. I was okay with that. My two losses came from a Cygnar player (Arguably the best player we have in the local meta,) and a Circle player showing off Baulder2 and his double Woldwrath list.

So at least I can share my impressions (as promised by the title of this tale..) I really enjoy the ability to field a list three times as I did today, and bring three different threats via the Arcana cards. Some are situational, some feel really good and others make you figure out how they work/why they are an Arcana in the first place…of which, I LOVE how they encourage out of the box thinking! Additionally its an incentive to pay even more attention during your opponents turn as that is when said cards can activate, if the proper criteria is met!

In my first game…I was able to “live the dream” and have my unit of piggybacks charging a Stormstrider at P&S 20! (*INSERT TERRIBLE DAMAGE ROLLS HERE*) Grymkin models on their own are meh…toss a few corpse tokens in the mix, a little ‘jank’ and some creativity..and you have yourself a really neat army to field!

Things I need to personally work on?

  • Deployment (sheer amount of models require practice to unbox without having them hit each other while avoiding rough terrain.)
  • Learn the basics about Fury & management
  • Practice
  • Practice
  • Not making Grymkin army noises in my head during charges….well, okay..being honest it does sound cool in my head, lol.
  • More Practice

This faction is awesome hands down. I think I intend on playing the Heretic and The Child for 20-40 games and then insert the Wanderer or the likes…

As always, if you’ve read this far…thank you. Really, honestly..Thank You. Like this post, leave a comment..criticism, or a request! Ill continue to post these in hopes someone sees it and enjoys the read. My formatting needs work…but its more of coffee at the local Starbucks in the morning, chat anyways…nothing formal.

-N.P.

So….the fruition of change.

The Harvest arrives..

PP_Privateer_Press_Grymkin_Reveal_SmogCon_4
Crabbit & Glimmer Imp (Photo property of Privateer Press; SmogCon Reveal)

A decision was made, like many other fans of the Warmachine & Hordes game from Privateer Press, did. I, a novice in this game/entire hobby jumped ship (ghost ship?) from Cryx to Grymkin.

I was happy where I was. Leading up to the official street release date, I had given Grymkin no thought. I set aside funds for Ghost Fleet, already having a Dark Host line-up and wanting another powerful Theme Force. I decided I would look into the Faction to familiarize myself with these weird interactions called Arcana Cards, in replacement of tradition feats. (Needed to know what Id be seeing across the other side of the battle field, right?) As I searched around it was slowly approaching from the depths and darkness of my room. The itch, the creepy crawly yet fun notion of….”start fresh, try something different..” was lurking towards me. Yet wait, I already was by playing this game to begin with!

I decided id stop reading up on the faction and visit one of the online retailers to price out my Ghost Fleet options. Probably a really bad idea. Really bad. At that point, I priced out Ghost Fleet, then a basic Grymkin list or two based off popular purchase decisions. Sure, it was a difference. Although in my budget and honestly….gave me diversity. I found myself with Cryx and having Two Theme options (if I purchased Ghost Fleet,) and a few out of theme choices. Past that, I was trapped it felt like. Models only viable in theme, and the likes.

Fast Forward, nearly clicking checkout several times..I waited. Just for a little bit. Enough for it to sink in. Now? Well lets just fast forward some more and mention what is on its way, according to popular belief of whats worth owning on release day:

This being listed, I think I have a decent stock to begin with. Quickly will I probably need another Two sets of Crabbits, four Gremlin Swarms, among the future releases…but again this is a decent start to get introduced into Hordes and the way things work.

If you’ve read this far, i’ll be impressed. Not sure where this will go (again,) but ill try and do a few write-ups, give my perspective and opinion on this and highlight big news for the faction. If you really did read this, how about you let me know with a comment? Im open to a hello, hi, or an opinion/thought of yours!

-N.P.

Give the people the things they don’t know they want…

Yeah, I said it:

CID_CarouselSlide_BattleEngines

Just enjoy the show. Sit back, relax and enjoy the rest of the fun that is to be had during this stretch of the CID being held by Privateer Press.

The good men and women at PP have introduced some interesting changes to the CID (which stands for ‘Community Integrated Development,’  for those not in the know..) and the masses have taken to their ideas in traditional Internet style. (*Insert random meme, here…no really.*)

The idea and purpose of the CID is to involve just about anyone willing to playtest, number crunch, or theory test their presented idea changes. In concept, I among many others like this change. It’s no secret that “internal” testing is limited and can even be argued as flawed. You’ll always have people looking to exploit changes once they go live, making a more public testing scene a very welcomed change! (Immediately after the “Bane” portion of the CID, we had people tossing around the idea of fielding 70+ Mechanithralls.)

This is like a “Alpha/Beta” test, but I feel done a little bit better. Why? Well Most Alpha/Beta tests feel like “Play with stuff, like this and let me know if something is broken.” Not the case here. Instead we ideas that the development team want to introduce, get to engage with them, and present out case(s) when we find a issue or flaw with the proposed idea. Can we exploit it? Lets talk about it. Does the idea have good intentions, but fall short of delivering? Lets talk about it. Are we not allowed to use all the cool widgets and tools we invested in? Lets talk about it. (*Picks up Pitchfork*)

In the past few weeks we’ve had the new Steam Roller 2017 changes introduced to the CID, a Bane Theme for Cryx (titled ‘Dark Host,’) & the proposed battle engine changes. Instead of doing a possible tl;dr, I will simply direct you to be an engaged individual and visit the CID forums for yourself. Why? The CID is a living & breathing creature. It changes, adapts, and moves. Twelve hours can have a significant impact on the information I could write about right now…plus it seems that Privateer Press has taken to respond to some Twitter comments doing the same…pointing people to engage in the CID itself. Without further wait, here you go:

The Privateer Press, ‘CID’: http://cid.privateerpress.com/

Enjoy everyone! (Yes I know…im making you click some more, read some more..and figure stuff out for yourself, terrible…!)

-N.P.

Disclaimer: Cygnar, Protectorate of Menoth, Khador, Cryx, Retribution, Convergence, Mercenaries, Trollbloods, Circle of Oroboros, Legion of Everblight, Skorne, Minions and Grymkin and their logos are trademarks of Privateer Press, Inc. Images and trademarks used without permission. This website is unofficial and is not endorsed by Privateer Press. Privateer Press website are © 2001—2017 Privateer Press, Inc. All Rights Reserved.