A Grym Journey: Journal Entry 2

As the Journey continues, “Dont stop believin’….”

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Preface:

Warcasters & Warlocks, welcome! Dark arts creep around me as dusk begins to fall. Typing this up on the day of ghouls and ghastly happenings. Yes, Halloween. What a GRYM day to begin this post. Going to have a short week, as im attending BlizzCon this weekend for any who are acquainted with the event. If not, fear not…I still have another report to share!

Journal Entry #2:

This week marks the second round of my FLGS’s “Weekly Steamroller.” I come into this round with a record of 0-1 (you can read that report here: Grym Journey: Journal Entry 1.)

As the forces of Grym beings I command move forth in search of another encounter, we spot the great Red Army, Khador.

My opponent for the second week is Josh, and his mighty Khador Army. Josh is a well known and consistent player in our Meta who brings with him mighty Warcasters capable of devastation and butchery.  Yup, I am going to either face-off against Butcher3 or Irusk1. Both of which im concerned about. Irusk1 I am unfamiliar with, but I know Josh wouldnt have tossed him in as an option without reason. The second, Butcher3…well its Butcher3. His name says enough. His reputation of incredible assassinations and/or clearing 1/3 of the table regardless of what stands there is not foreign to me.

List Selection:

With Wanderer and Dreamer in my ranks, I weigh out the options. While Wanderer might be able to avoid an assassination from Butcher or amuse the ranks of Man-o-War’s that Irusk would introduce to my face, im not confident that my army can hold back his from overrunning my lines. Dreamer in DM brings two min units of Dread Rots & Twilight Sisters to help jar up a zone or two. Additionally the Goblin Swarms may be more difficult than anticipated to remove allowing me to contest easier…as magical weapons are not a plenty in Khador.

Scenario: Breakdown

My Wanderer list might be able to tar pit zones and bully unsuspecting Solo’s/Units but I am nearly confident they can easily be negated by Butcher3 if he drops him, leaving me with little left to retaliate in that situation.

With two Cage Ragers and Skin & Moans, I decide that the Dreamer is the better choice. She will have Manifest Destiny to help with damage/clearing and my Beasts should be able to take a few hits under the Death Knell. My Dread Rots should buy enough time to clog charge lanes and do some damage themselves (hopefully.)

My opponent chooses Butcher3 as his Warcaster, hoping he will lead the Mighty Khadoran army right over the Grym army that amasses.

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A snapshot of Butcher3 another friend of mine owns. ‘Lola’ looks angry!

Lists & Arcana:

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Arcana Chosen: Ruin & Sacrifice. Trump: All Fall Down

Sacrifice seems like the proper choice. Having played Warmachine before jumping to Hordes, at times I know it can be more difficult for them to do the damage they anticipate. Hoping to use it in a situation where he might damage some beasts (in a situation where he failed to destroy,) and kill something insignificant..I could capitalize next turn. As for Ruin,  Butcher3 has a crazy Assassination reach. 15″ if I remember correctly. His assassination includes several spells and one upkeep. With the Arcane Vortex from Corpse Fueled Cage Ragers and this Arcana, id hope to minimize the damage and remove his upkeep..blunting this unstoppable attack if he made his move. As for Dreamers Trump, All Fall Down serves as a backup if a high priority target engages and is in my grasp to counter next turn.


We shake hands, and I wish him good luck. Josh is a very strong opponent and last we met he played against my Cryx Army. He overextended and I capitalized with a Skarre1 Feated Jack-Spam (Before it was cool/before Black Industries.) I know he will not make the mistake a second time. He wins on the roll and chooses sides, opting for unboxing/deployment friendlier side.

Deployment:

With losing the roll, I dont get the additional information of where his ranged threats will begin (Behemoth comes to mind.) I evenly space out my Gremlins hoping they will be in the right spot(s), at the right time(s). Dreamer is front and center ready to take place on the hill that lies to my left. Having two clouds near the center of the map, I feel this might help be advance one of my units of Dread Rots, so I place one there. I toss a Rager on each flank of Dreamer, just in case I need to Arc a spell or two! Sisters deploy to the right, with the other unit of Rots, to assist in jamming that side as most my ‘beef’ is to my left/center.

My opponent deploys with Behemoth to my right, and Butcher across from Dreamer. Joy. (Note – One Eliminator will be marked using the blue proxy base for this game.)

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Turn One:

Grymkin – Apparition happens on my Swarms and the Twilight Sisters run towards the ‘blue’ house. My Heavies run forward, aggressively. Units advance and Gremlins charge forward into the fray! Well….all but one. Cant even think of a legitimate excuse for this mistake. Dreamer lays down her Artifice of Deviation (AoD) near his objective and drops a fury to boot. Pass turn.

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Khador – Eliminators on my left dont care about Rough Terrian, nope. No Cares given.  The battlegroup is granted Energizer and does its thing, yet forgetting to move his War Argi (this would keep Butcher boxed up a little longer.) Next everything runs up and I take note that he will have his goodies inside the zones before I do. Turn passes.

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Turn Two:

Grymkin – I position one Skin & Moans behind the left shack, in position to bait the Alpha and otherwise contest those two zones for the upcoming turns. My painted S&M to the left walks up cautiously. I toss my Cage Rager on the Hill, as Id like to have him there if I see an opportunity arise to arc Enfeeble or a Abyssal Gate at something. Dread Rots jam the center, blocking charge lanes. The rest of my forces to the right have similar ideas. Rots run, Sisters position and I remember to run the forgotten Swarm up! I also toss a Swarm at his Devastator hoping it might be more of an issue that he might give it credit for. Dreamer walks atop her little hill and shifts the AoD towards the center, as I want to clog up that area. Pass Turn.

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Two things are going through my head at this moment. A.) Im happy with my positioning, mindful of threats and layering my Beasts. (At least coming from a newbies perspective.) B.) Ive taken more time to execute this turn than im comfortable with. Go Figure.

Khador – He really wants that S&M as I had predicted. His widowmaker clears out a Rot for the landing zone. Seems Ruin wants to play. Butcher activates and Does Energizer again. Cool fact (at least how we played, if im wrong please correct me) Energizer can and will allow for jacks to move out of B2B from swarms, negative their mischief! The Devastator gets away! On the right, the Kayazy Eliminators and Behemoth clear most of the Rots out that are standing in the zone. Ruin charges my S&M and surprisingly leaves it alive with a few (less than three,) hit points. The eliminators nearby walk over and Combo-Strike it off the board.

Wanted to use the Dreamers Trump, All Fall Down on Ruin, yet couldnt.

My opponent skims his backfield shifting Mechaniks around, and passes turn. CP: 0-1,  Khador.

Right around this point of the game, I shockingly have more time on the clock than my opponent does. Seems he took longer than anticipated, yet both our turns are slow and in general up to this point thought out.

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Turn Three:

Grymkin – Knowing im ahead on time I carefully measure out my options this turn. First things first. I want some more fodder on my right. Sisters bring back two Rots and they approach the Eliminators/zone. Ruin is staring down Dreamer. Not a great spot to be in, yet not out of my purview to handle. So I have two choices, and withing those two choices, are additional choices. Cage Rager on my Left can run up and act as an arc to pull the Juggernaut near the shack (outside 1″) close enough to my painted S&M, so he can munch on. I like the involved steps in that decision but setting up a 14 point arc node, to send in a 15 point heavy on a 12 point heavy doesnt sound like good math. Next option is sending my Cage Rager in to at the very least tie up Ruin. Karianna enrages the left Rager, Dreamer pops Manifest Destiny, and he tramples over the Eliminators to knock on ruins hull. He leaves it on around 13 boxes.

Something happened about this point in the game, and I began to lose my composure. Cant explain it, but I began to get nervous and stressed. Maybe it was knowing this was a tournament game and I didnt want to lose for a second week in a row? No clue. I came in wanting to have fun and play well, but it began to crumble around this point in the match.

I dont want Ruin there anymore. I make the poor decision to send in the right Cage Rager in to finish the job. He does so. I say poor, and it really was. Looking back at this game, i’ve basically bunched up two of my heavies for Butcher3 to delete if he wants. Next, the eliminators are too close to Rose/Dreamer for comfort. I send in S&M, careful to toe the zone and send four attacks into them, missing all four (talking to a friend afterwards, I should have boosted my first two initials against the extremely high defense the Eliminators bring, removing them and giving me corpses.) Im running fury heavy, and decide to stop, noticing im in trouble next turn. Why? Fury management was poor this turn, and AGAIN I bunched another Heavy up for Butcher to visit. Pass Turn. CP 0-1, Khador.

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I actually see what ive done at this point, serving up my remaining Heavies for a possible Butcher3 Feat turn. I really let theses mistakes get the best of my as the game continues, even developing a headache that would last until the next day.

Khador – So I anticipate the hurt coming this turn. My opponent spends a surprisingly large amount of time considering his options. During allocation, the left Juggernaut receives two focus, and more plans are made. He decides against sending Butcher3 in, activating him and tossing Silence of Death on the Focus filled Juggernaut. Next he energizes all his battle group, except the fueled/buffed Juggernaut to my left…moving on to other activation’s.

My opponent had carefully planned to move said jack, measuring his would be positioning before he began any of his activation’s. Unfortunately he didnt move it during Energize, going to other movements and activation’s afterwards instead. Once he caught his mistake, he admitted that might have costed him the game. I personally didnt see how it meant game over, but being leagues ahead of me in experience…I didnt argue.

This meant the Juggernaut did not have a charge lane at my painted S&M. He side steps him away from the shack instead, during its activation. The Marksmen removes a Rot that stands in the right Juggy’s path, as does a Greylord Forge Seer. The right Juggernaut charges in, trying to muster up another plan on the fly…yet doesnt do much damage to the Cage Rager under the blanket of the Death Knell. Eliminators on the right chew through some Rots, ignoring their tough rule (an annoying little thing I found out in this game!) Eliminators on my left charge Karianna and kill her, giving my army Sorrowful Rampage for one turn (+1 to attack and damage rolls.) Devastator easily takes out my objective. Pass Turn. CP: 0-2, Khador.

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Turn Four: 

Grymkin – I try and deal with the mis-managed fury as best as I can. I reason out that if the two Ragers go bonkers and frenzy, they act as a wall still. I pull the Fury from my S&M as I know he can kill off the Juggernaut that moved out and exposed himself last turn. Both my Heavies in the center Frenzy, smacking each other. Slightly amusing. I send my S&M to the Juggernaut and take it off the board, with the help of last turns Sorrowful Rampage Trigger.

Newbie Alert. I think at about this time I realize I havnt used any arcana, nor thought of using one since not getting to use it on Ruin. In addition I forgot to create Phantasm on Ruin, but luckily remember to on the Juggernaut!

The large Phantasm plants himself near Butcher. I run my Swarm that was way over in the backfield, near the Ragers for effect. Rots on my right Jam up the Devastator after a few were brought back by the Sisters.

If ive done anything right this game, it was using these girls to jam up  that side of the board, very well.

Dreamer goes incorporeal, and puts a AoD up in the middle to help screen my Ragers. Pass Turn. CP: 0-2, Khador.

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“The late, late, late game…..”

So still, ive managed to be about three minutes ahead of my opponent. He doesnt have much time left. At this part of the game, he manages to score on the right zone. Its well coordinated with a few good calls. Devastator AoE’s the nearby Rots, Forgeseer’s get within range to plink off one Swarm, as Behemoth does the same with the remaining. CP raises to 0-3, in Khadors favor. I trigger Sacrifice during this time-frame, and heal my Rager back to full.

Heh, at least I can say I used one this game, right?

I contest with the center swarm, run the Sisters into the zone for insurance and click over. My opponent notions to the mere seconds remaining on the clock, and Grymkin is awarded with a victory by Deathclock! We have hands and have a sit-down.

Post-Game Thoughts: 

I should have lost this game. Had Butcher3 committed to the heavies, I had nothing to retaliate with, even if I had used my….ARCANA. Seriously need to look for more triggers throughout games.

We both were agitated by mis-plays and poor decision/time management issues. We talked a few things out and how things could have went. Again, all in his favor as he was clearly in charge this game.

The reason he didnt commit butcher in was due to fear’s of Ruin (Arcana) plus Arcane Vortex’s on the Ragers. Flashing Blade/Energizes are spells. He noted while it wouldnt entirely stop him, but it would have ate through a decent amount of focus & stripped his upkeep during that assassination/attack run. So while the Arcana didnt get used, I guess it did its job and kept my opponent mindful of its uses (admittedly I would have forgot about the Arcane Vortex usage during such an interaction as Flashing Blade, had that happened. Luckily ive noted this for the future.)

Final Thoughts for this entry…

I remember driving home feeling mentally drained. Upset with many decisions I made, and even more upset by not having any sense of a plan mid-way through the match. Early on I felt like I was making good solid calls. During turn three(?) I fell apart and let it dictate the way I thought and felt inside for the remaining part of the game.

Im happy with how I played the Twilight Sisters, and used Manifest Destiny. Also satisfied that I saw the Abyssal Gate play, even if I did choose against using it. I would have liked to have pushed up the board more, but Butcher kept me at bay. His ability to run up the board and have is way is extremely intimidating. Not a great win, or even a fun win, but I learned a few lessons and identified more issues to work on for the next round and the future.

Thanks again everyone. Id truly love to hear your thoughts, constructive criticism, or opinions on this or anything else on my page. Take care and until next time!

-Nick

 

Fluffy, soft, and yet durable..

Review: ‘Game Plus Products – Gaming Bag’

Hey, hey! Its that time again! A moment to give credit where credit is due! Where might it go this time, you ask? An affordable and practical gaming/storage option for Warmachine/Hordes (Grymkin being this example!)

DISCLAIMER: I have not been asked to write this review, nor am I affiliated with any parties mentioned, nor have I been paid to create this post. I simply want to share the knowledge and my opinions as there was little available regarding this product.

Insert ‘Game Plus Products’ and their Gaming Bag distributed by Minituremarket.com Now, I know what the average player is thinking… “why not the other guys foam?” I’m trying to give a review from the affordable approach, that will work just as good as some ‘battle’ tested products out there. Also consider that Grymkin owners are either new to the game and have a larger buy-in or might be getting into them as a secondary faction. Either way, let’s move along with the show!

A quick TL;DR for those who will benefit from it. Yes, this Gaming bag and the associated Pluck Foam Tray(s) are totally worth it. DON’T forget to read the captions below the photos at the end for extra information before you buy! For the price, it cannot be beat!

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Game Plus Products – Gaming Bag (Dimensions: Size: 13″ x 18″ x 7.5″)

 

Taken from Minituremarkets website directly, “Features: 6.25″ x 9″ x 2″ Velcro Side Pocket. 13″ x 10″ x 2″ Velcro Front Pocket. 12.5″ x 12″ x 2″ Zippered Back Panel Pocket. Side Mesh Water Bottle Holder with Pull Cord. Thick Foam Interior Padding. 3-sided Zipper. Adjustable Shoulder Strap: 48″ x 1.5″. Clear ID Window: 4″ x 2.5″. Holds 14.5 inches of Foam Trays. Tray dimensions: 7.5″ x 13″.”

The bag itself is ordered empty/separate from the foam(s) themselves for an MSRP of $39.99 + tax. It can be had in an array of colors, most bright and easy to identify among the other bags during your tournament of choice. Keep in mind most colors will attract marks/grime easily, hence my decision of black (I really wanted Blue or Green!)

 

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Plenty of room for accessories and the beverage pocket on the opposite side (not shown,) can easily hold my pick of Nalgene bottles! (Note: The padded & adjustable shoulder strap for easy carry.)

So the bag itself…well its a bag. Lightly padded, not enough to stop a direct blow from a baseball bat or a angry opponent (kidding,) but enough to keep its form and resist normal bumps during regular transport. Craftsmanship is what you would expect for the price. Seams seem rugged enough to resist normal use and the materials used keep cost down all while making the satisfactory ‘cut’ to accept the charges and resist the test of time. I can easily see this bag lasting me several years.

Lets move on to the real reason your here….FOAM! Fluffy, Soft..yet surprisingly durable foam! (MSRP of $7.99 + tax, per Pluck foam Tray) Let me show you a loaded version with room for an extra tray (1.5″, being taken up by my storage box you’ll see.)

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Six Trays, with obvious room for seven! (While the official description read 14.5″ of foam, the reality is itll fit 15.5″ of foam..woohoo!)

 

During a recent sale, I bought two cases and enough foam to fit it all. (Should indicate the next sale wont be until the November shopping kick-off post Thanksgiving…good for some, for others your not saving too much!)

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With “MY” layout choice for the 15.5″ of foam trays, I choose not to haul the last 1.5″ Pluck Foam Tray. (I have no need for it as of yet.) In its place is a nice Plano StowAway Utility Box full of Dice/Widgets/Tokens!

The Foam Trays are made of pre-cut pluck foam, available in various sizes. The foam is cut very well, so no blade/knife will be needed unlike other brands/options available on the market. Its easy to remove what you dont need…and easier to pull a little extra if your going quick. I recommend a little spray adhesive ala Elmer’s Spray Adhesive (I used this as I had it handy, works great and did the trick for mispulls or rearrangement of foam/spacing issues. Be sure to see my extra photos at the bottom for some ideas regarding the spray!)

The Trays overall have a soft yet defined feel to them. Additionally the red baseboard foam creates a wonderful sturdy foundation for the models you will fit in each tray. This allows for each access/unloading without fear of the foam buckling to the weight of your models be they resin or metal. These Pluck Foam Trays mean business!

The point is made that this fits a good amount..but how much exactly? Well….I bought into Grymkin. I was easily able to fit the entire “recommended” purchases from the first wave, as follows:

Grymkin Models I own/Shown in this Gaming Bag Review:

  • QTY: 2 – Grymkin: The Wicked Harvest (All-in-One’s)
  • The Child (Warlock)
  • Lady Karianna Rose (Solo)
  • Death Knell (Battle Engine)
  • Glimmer Imp (Solo)
  • QTY: 2 – Cask Imps (Solo) (Blister Pack)
  • QTY: 3 – Crabbits (Lesser Warbeast) (Blister Pack)
  • Skin & Moans (Heavy Warbeast)
  • QTY: 4 – Gremlin Swarms

They all easily fit in the Following Foam Assortment Layout I chose to equip with the allotment of 15.5″ of foam trays the Gaming Bag in mention, holds (as Shown in this review):

  • 4″ Pluck Foam Tray
  • 3″ Pluck Foam Tray
  • 2.5″ Pluck Foam Tray
  • 2″ Pluck Foam Tray
  • QTY: 2 – 1.5″ Pluck Foam Tray(s)

**NOTE: One additional 1.5″ Pluck Foam Tray can/will fit with the sizes mentioned above. I chose not to put it in, due to the abundance of space I still have available until future releases.**

Below, is my “everyday carry…” so to speak which is a solid amount of goodies I carry when im tournament ready! (Even a Nalgene bottle fits in the Beverage slot, not shown!)

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My Gaming bag contents, unloaded. Includes my entire Grymkin inventory, iPad, Rings, Rulers, TWO Battery Banks, Snacks, Physical Cards, Dice Tray, Token/Dice/Widget Box…the works!

Its clear, this gaming bag can hold a good amount! Actually even more if your an organized packer such as I…as it prefers slim/narrow items over bulky options. Talk about storage! Heck, its not even unreasonably heavy when fully loaded. I can still hold it in front of me with one finger!

So we are basically at that point. The run-down has been given and you have a solid idea of what is what regarding this Gaming Bag and the Pluck foam tray options!

Something to note…below my conclusion there will be additional photos of each tray with helpful captions assisting with your purchasing decisions!

CONCLUSION:

I mean…at this point it really speaks for itself. The Bag is great. Has a nice feel to it and you cant really make any complaints for the price-point.

The Pluck Foam Trays come in a variety of sizes which is helpful if you so wish to purchase a few extras for swapping lists out before you head out for a game or two.

The price is on a budget, but not to take away from the quality you gain..essentially you can save some cash and invest in some more models……dinner/entertainment for the “S.O.” since you just invested in ‘another army,’ or keep that pocketbook a little more filled for the time being.

Whatever you choose, this option is uncontested for the price in my humble opinion. Sure there are better options that will ‘battle’ for your cash, but honestly…sometimes keeping things basic is okay. Be it Grymkin or a secondary army/faction…the Gaming Plus Products Gaming Bag & Pluck Foam Trays will do the trick!

PROS:

  • Budget Friendly – Allows for a great entry level solution, or appealing for a secondary faction/army.
  • Pluck Foam Trays feel great, and their sturdy base make for easy/quick access between them.
  • The Gaming bag itself has plenty of room, and is made of solid materials and nice stitching..price considering.
  • Sleek/Slender overall case design allows for easy storage in a closet or in the vehicle during transportation.
  • Less models/accessories, the weight is nearly non-existent.
  • Availability/Shipping is reasonable.
  • Nice oversized/adjustable beverage pouch.

CONS:

  • No handle, less the shoulder strap. At times id rather much carry the case than shoulder it. Personal preference, yes…so time to get a little crafty.
  • Foam is fun/easy to remove…sometimes too easy, so be careful!
  • No Zipper Pulls/Tassels. Nothing a trip to your local Camping Store/Walmart can’t fix!

Thanks for reading. If I missed anything please comment. If you can share some criticism/ideas/knowledge..feel free! If you enjoyed it, tell me so via a comment or like! I appreciate the time you took to read this!

-N.P.

ADDITIONAL PLUCK FOAM TRAY PHOTOS/HELPFUL CAPTIONS:

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3″ Pluck Foam Tray: Room for some larger models to boot!

 

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2.5″ Pluck Foam Tray – Id suggest a little warm water to ‘ween’ the maces/spears of the Piggybacks down a bit. They just miss perfect clearance by an 1/8″

 

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4″ Pluck Foam Tray – Death Knell, Two of Three Skin & Moans, and Two Cage Ragers find their home perfectly. No clearance issues at all. 2″ Pluck Foam Tray – Plenty of room for any number of upcoming units/models. 1.5″ Pluck Foam Trays – A little moving around fits the Hollowmen one tray…and small based models in the other as shown. I actually moved the ‘walls’ a bit in the lower tray, and put them in their new place via Adhesive spray, recommended in the review. No Issues otherwise. **See the un-housed Dread Rots? No worries..obviously I still have plenty of room…AND another Tray not in this Gaming bag, yet…hehe.

Thingamabobs & other doodads…

Widgets & Measuring Tools:

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“How NOT to play, v.1 – SR2017”

So SR 2017 and the CID aside, I thought id give some credit where credit is due.

Being a late blooming & returning college student, I wanted some very affordable (key point) tools. I felt they made playing this Tabletop game more interesting, effective, and time efficient. Having seem some popular options during my brief (new) tabletop career, I enjoyed how they worked and what they accomplished.

We have the usual options that you see around the tables or on the shelves. Broken Egg Games & Muse on Mini’s both deliver top not quality products that are aesthetically appealing to match your armies, and the durability to last your gaming career. There are many fine options, some easier to get than others. I was on the hunt for products similar in function, but more budget minded (lets be real, as long as the measurements are right..you cant go wrong.)

Enter WarpedMindGames, an Etsy retailer.

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Warped Mind Games

With a wide array of colorful, durable & to the point options they caught my attention at first sight! (Disclaimer: I have not been Paid/Sponsored to write anything for them, but I want to bring their fine products to the center stage as an affordable option.)

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“I can see clearly now, the blight is gone…”

I honed in on their “Generic Inch Measuring Sticks Set” & “Proxy Token Set” to fill the needs I felt I had. (Check out their vast inventory, though!) After realizing they have some stellar (did I just use the word ‘stellar?’) prices for a cant go wrong option to help measure movement, charges, threat ranges, & the likes…I was really satisfied with their color options an neutral gaming stance. What I mean by that is, I can use these in multiple games and not have OCD kick in about there being a specific theme or design on them that doesn’t fit from one game to another (like other options out there.)

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Ideal details make the difference: Front Arc etching, and identifying size for zero confusion. (If you couldnt already eye it.)

If I had to make a suggestion to WarpedMindGames, id love to see an option for a 120mm Proxy Token. A few people LOVED seeing the Tokens & sticks fielded this last week when I brought them with me (proud owner, I was!) A question a few times over was if they had a Colossal Proxy Token. Maybe the coaster thats normally used doesnt cut it? Maybe the option of buying a spare PP 120mm base isnt appealing? Id love one myself, personally. Oh, and their Warmahordes Blast Gauges Set is on my “doh! I did not see them, but wish I had,” list.

Click/Hover Below:

I also like their bright acrylic presence on the tabletop. Its Extremely difficult to have the battlefield and the action mute them out, allowing for an easy to remember “clear” of them after use each turn/model activation. (See what I did there?!)

Purchased at the same time, the Proxy Marker tokens and Measuring sticks can be had to your door, more affordably than other measuring stick options alone. The extra savings can fuel you with snacks and drinks for the next FLGS SR Tournament, or inspire your next model purchase!

If your in the market for bright, affordable, & unique Measuring Sticks..Proxy Markers..or other related gaming widgets, give them a look! Their quality, craftsmanship, & inventory/options make them a solid option!

-N.P.